Expressive/Receptive Language Therapy With the Speech With Milo: Verbs Application and the Milo the Mouse Plushie:
In one of my previous application reviews for Speech With Milo: Verbs, I showed how to use the Milo stuffed animal to perform actions seen on the application itself. This helps with expressive and receptive language skills in the fact that students can state what Milo is doing or show understanding through imitating actions that Milo has performed. Press Milo the mouse on your Speech With Milo application to see him perform various actions and model actions with your Milo plushie. Here are some images of my Milo plushie in action (some new ones not shown on the other review!):
Receptive Language/Auditory Awareness Therapy With the Peekaboo Barn Application and Farm Toys:
I normally work with students in my K-12 public school, however, I was asked to help out with a two-year old with a very limited vocabulary recently who needed speech-language therapy. I brought over my iPad with the Peekaboo Barn application, a small red toy farm, and small toy farm animal plastic figurines. This child was working on choosing an item out of a field of three. So, I set up my iPad with Peekaboo Barn and let him hear each animal. The doors to the barn are shut as an animal sound is played.
First, I paired the correct animal and stated its name to match the sound coming from the barn in the application.
Afterwards, we played through the application again, and I asked him which animal was making the sound. He was given three different animal figurines to choose from and had to pick up the one that matched the sound. Then, I would have him state an approximation of the name of the animal. You can change the amount of items to select a correct answer from.
Using Choice/AAC Applications To Request Objects:
Your client may use an application such as Choiceworks, Yes/No, SLP Words, or another AAC application to request items. Make sure you program choices into the application to match the choices the student has for a reward, snack, object, etc. into the application. Choose the field/number of buttons to match the amount of choices based on the students' developmental level and choices available. Then, place the rewards/snacks/objects/otherwise nearby and have the client request an object by pressing the button to match what he or she wants. Some applications allow voice output, so make sure that if you want to use this feature, the audio is available (even if you have to record it) to match the image/text on the button of what is to be said. Then, once the client requests an object, give them the object requested. For example, you can program two buttons on the SLP Words application for a student to choose between two items by placing text/recording audio to match the choices given.
How do you use applications along with physical items in your therapy?