Up to four user profiles can be saved on the application. Press a square icon with a faded person and a "+" symbol on the right hand side of the application. Then, choose between 9 different characters for an avatar. There are two other options on this page as well - the "Also by Pi'ikea Street" button and the big green "Play" button. To view the application in play with children, view the video below:
Also by Pi'ikea Street
This page of the application shows other games by Pi'ikea Street. If you do not have one of the applications on your iPad, you will be sent to its iTunes App Store page. If you do have the application already installed, you can press the image of the application and it will open that application. On this page at the top, you can also press buttons to review the application on the App Store, e-mail Pi'ikea Street questions or suggestions, visit their website, or follow them on social media. Pi'ikea Street's website includes coloring pages, a coloring contest (to possibly win an iPod Touch), crafts, news, things kids say, a shop for Pi'ikea gear, and a blog.
Select a user, then press the big green "Play" button to start the application. If this is the first time the student has played the application, only the first level will have been unlocked. If the user has played the application before, you can choose which level (of the ones unlocked) to begin playing. The first few levels focus on recalling one piece of information at a time. When a student correctly recalls the color of an object previously shown, the object/shape previously shown, or the piece on an object previously shown, the train will speed up which will cause objects to move by faster. The student will also receive a star and points at the top of the screen. When a student presses an incorrect description, the train's rate of speed will decrease allowing for more time to view an object. An arrow in a circle will appear as well for the student to replay the object passing by and try again, or the student can take another guess to advance.
Once the student has completed all of the memory tasks, his or her score will appear in a chart with the other users' scores. The map will then appear for the student to advance to the next level. There are ten levels in all, each one increasing in difficulty and amount of aspects to remember.
(In these examples, students must recall a part of an image.)
(In this example, there are three objects and the student must recall which one was colored green.)
(In this example, the child must recall which number appeared and what color it was painted.)
(In this example, two objects passed by with two different colors in a specific order. The child must first recall which shape was first and then what color it was. Next, he or she must recall the second shape and what color it was.)
(The last level of the application is the most difficult and requires the most amount of attention. There are three objects to be recalled in a specific order with a specific color associated with each one.)
What I Like About This Application:
- The fact that the application advances in skill level by one piece at a time (adds another object, adds the order of the objects, adds a color, etc.).
- I love that when a student answers incorrectly the train slows down for the next task and it also offers the ability to replay the task again.
- The application is easy to use, figure out, and is clean with no distractors.
- The objects/images to be recalled are not too advanced for young children. They are mostly shapes, colors, common objects/clothing items, and faces.
- Colors and objects on this application in front of the background stand out and are big enough to see for those with vision impairments.
- Although it is quite easy to determine how to use the application and what the elephant is asking the child to do, it might be beneficial for those who have more difficulties to have a demo of application play within the application itself or a level for the child to play with auditory instructions. For example, the elephant could say "what color was the circle?" or "what is missing?". I love the simplicity of the application so much that I am not sure how to suggest implementation, if at all.
- Memory Skills - Use the application to work on memory strategies. Talk about visualization of the objects, repeating the order of objects aloud, or writing/drawing the objects on paper. Practice use of the strategies by playing the application at the appropriate level for the student.
- Receptive Language - This application is great for basic vocabulary to discuss the different shapes, colors, emotions, and articles of clothing. Have students describe the images that pass by. Have students compare and contrast different objects that pass by when there is more than one. Talk about which objects fit in the same category and which do not ("all of the objects were shapes"; "the triangle and square were both red but the circle was not"). Have students name other objects that are different colors.
- Emotions - Discuss the different faces on the squares and which emotions they convey. Ask the students which square had what emotion.
- Questions - Ask students questions about what they just saw - "Was the dinosaur wearing a hat?", "What hat was the dinosaur wearing?", "What color was the square?", "How many circles were there?", etc.
Memory Train is available for the iPod Touch, iPhone, and iPad for $1.99!
Consonantly Speaking was given three application codes to give away along with this review. No other form of compensation was given.
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